My game has been changed and balanced several times. Here are some of the changes.
Athena originally started off as a Lord but has changed to Dragon Lord. She was supposed to be a main character.
Eve and Navarro were former thieves.
Weapons and Armours reduced AGI but it is no longer the case (Axe gived -7 AGI as opposed to Dagger gived -1 AGI).
There was Holy Blood like in Fire Emblem: Genealogy of the Holy War who raise Growth Rates but due to balancing it has been removed.
Holy Weapons were supposed to give +30 Stats like in Fire Emblem: Genealogy of the Holy War but due to balancing it only gives +5 Stats like in more recents Fire Emblem.
Some characters were on another side: for example Leah was supposed to be on the side of Ranasseh Empire.
Some characters have been removed and replaced such as Caiphe or Talmud.
Magic was overpowered, it has been greatly reduced to match physical skills. At first, mages start with full MP but it has been removed. Instead characters start with 0 MP and recovers 20% of it each turn.
At first Mages could equip two magic rings who raise stats and an accessory (two fire rings and Solomon's Ring give +19 MAT!). Now they can only equip one magic ring and one accessory.
To keep the balance with Mages, some final physical classes can now equip two accessories.
Healing Magic was broken, it has been greatly nerfed.
Removes most healing items from the shop.
Battle music were once hard rock music, it has been changed to classical music instead.
Most dark themes have been completely removed or greatly tone down. These themes were inspired by video game such as Drakengard.
First there was 65 chapters but I have add 9 chapters: In the previous version you can only join the Sect in the eastern Empire path but now you can join the Sect on all branches.